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  2. High-resolution audio - Wikipedia

    en.wikipedia.org/wiki/High-resolution_audio

    High-resolution audio (high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth.It commonly refers to 96 or 192 kHz sample rates.

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Deep Note - Wikipedia

    en.wikipedia.org/wiki/Deep_Note

    The sound is used on trailers for THX-certified movie theaters, home video releases, video games, and in-car entertainment systems. The Deep Note was partially previewed on the opening track of the 1983 album The Digital Domain: A Demonstration, where it was included among sound effects that were combined with the Deep Note itself.

  5. Dynamics (music) - Wikipedia

    en.wikipedia.org/wiki/Dynamics_(music)

    In music, the dynamics of a piece are the variation in loudness between notes or phrases.Dynamics are indicated by specific musical notation, often in some detail.However, dynamics markings require interpretation by the performer depending on the musical context: a specific marking may correspond to a different volume between pieces or even sections of one piece.

  6. List of Internet phenomena - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_phenomena

    Roblox – a sandbox game that has spawned several memes, such as its "oof" sound. QWOP – A browser-based game requiring the player to control a sprint runner by using the Q, W, O, and P keys to control the runner's legs. The game is notoriously difficult to control, typically leaving the runner character flailing about.

  7. Sound Blaster 16 - Wikipedia

    en.wikipedia.org/wiki/Sound_Blaster_16

    The Sound Blaster 16 WavEffects was released in 1997 as a cheaper and simpler redesign of the Sound Blaster 16. It came with Creative WaveSynth also bundled on Sound Blaster AWE64 Gold, a physical modeling software synthesizer developed by Seer Systems (led by Dave Smith), based on Sondius WaveGuide technology (developed at Stanford's CCRMA).

  8. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The practice of focusing on loudness in audio mastering can be traced back to the introduction of the compact disc, [3] but also existed to some extent when the vinyl phonograph record was the primary released recording medium and when 7-inch singles were played on jukebox machines in clubs and bars.

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