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Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
HSV is a transformation of an RGB color space, and its components and colorimetry are relative to the RGB color space from which it was derived. HSL (hue, saturation, lightness/luminance), also known as HLS or HSI (hue, saturation, intensity) is quite similar to HSV, with "lightness" replacing "brightness".
The difference is that a perfectly light color in HSL is pure white; but a perfectly bright color in HSV is analogous to shining a white light on a colored object. I.e. shining a bright white light on a red object causes the object to still appear red, just brighter and more intense.
However, the overall luminosity function (which in fact is a weighted sum of these three curves) is subjective, since it involves asking a test person whether two light sources have the same brightness, even if they are in completely different colors. Along the same lines, the relative magnitudes of the X, Y, and Z curves are arbitrarily chosen ...
In an additive color circle, the center is white or gray, indicating a mixture of different wavelengths of light (all wavelengths, or two complementary colors, for example). A color wheel based on HSV, labeled with HTML color keywords. The HSL and HSV color spaces are simple geometric transformations of the RGB cube into cylindrical form. The ...
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Keep your room cool and free of sound and light distractions If you can’t fall asleep after 20 minutes, get up and do a relaxing activity until you feel tired again If none of those help ...
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