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A diagram of a katana and koshirae with components identified. Fuchi (縁): The fuchi is a hilt collar between the tsuka and the tsuba.; Habaki (鎺): The habaki is a wedge-shaped metal collar used to keep the sword from falling out of the saya and to support the fittings below; fitted at the ha-machi and mune-machi which precede the nakago.
Alembic is an interchangeable computer graphics file format developed by Sony Pictures Imageworks and Industrial Light & Magic. [3] [4] [5] It was announced at SIGGRAPH 2011, [1] and has been widely adopted across the industry by visual effects and animation professionals.
The original can be viewed here: Katana diagram.png: . Modifications made by Tsaitgaist . This SVG file contains embedded text that can be translated into your language, using any capable SVG editor, text editor or the SVG Translate tool .
Katana, showing the hamon as the outline of the yakiba. The nioi appears faintly as the bright line following the hamon; especially visible at the tip (kissaki). In swordsmithing, hamon (刃文) (from Japanese, literally "edge pattern") is a visible effect created on the blade by the hardening process.
Visual glossary of Japanese sword terms. Japanese swordsmithing is the labour-intensive bladesmithing process developed in Japan beginning in the sixth century for forging traditionally made bladed weapons [1] [2] including katana, wakizashi, tantō, yari, naginata, nagamaki, tachi, nodachi, ōdachi, kodachi, and ya.
Wazamono (Japanese: 業 ( わざ ) 物 ( もの )) is a Japanese term that, in a literal sense, refers to an instrument that plays as it should; in the context of Japanese swords and sword collecting, wazamono denotes any sword with a sharp edge that has been tested to cut well, usually by professional sword appraisers via the art of tameshigiri (test cutting).
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]