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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12] The former three games could still be purchased individually. [12] Edmark Singles were added to the titles' main menus. [13]

  3. Bedtime Math - Wikipedia

    en.wikipedia.org/wiki/Bedtime_Math

    Bedtime Math was founded in February 2012, initially as a website. In March 2014, Bedtime Math launched Crazy 8s, a free nationwide after-school recreational math club. [2] In 2019, Bedtime Math created Fun Factor, a K–5 curriculum developed in consultation with Teachers College, Columbia University. It features math activities. [3]

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  5. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  6. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    During muscle activities, students learn to control their bodies and apply gross motor skills to new types of movement. [21] Next, the "music center" creates opportunities for children to cooperate in activities that stimulate creativity, listening, and language. By engaging in songs, children learn the natural intonations and rhythms of language.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The JumpStart series covers a wide range of subjects, including math, language arts, science, and geography. The games require players to solve problems, complete puzzles, answer questions, and perform tasks that align with grade-level expectations. Progress is often tracked within the game, allowing monitoring of advancements and ...

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