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  2. Forcing notrump - Wikipedia

    en.wikipedia.org/wiki/Forcing_notrump

    The forcing notrump is used over major suits only; 1NT is always standard and non-forcing over the minor suits. The forcing 1NT bid shows 6 to 12 HCP, denies the ability to make a single raise (but not necessarily an invitational raise), and denies holding four spades if the opening bid was 1 ♥; it must be announced as "forcing" by partner.

  3. Glossary of contract bridge terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_contract...

    An agreement that treats the single raise of a minor suit as strong, and a double raise as preemptive. Invitation A bid which invites the partner to bid on to game or slam if he has extra values. It is a non-forcing bid by definition. Compare semi-forcing bid. IPBM International Popular Bridge Monthly, a British bridge magazine.

  4. Inverted minors - Wikipedia

    en.wikipedia.org/wiki/Inverted_minors

    A jump shift in the other minor 1 ♣ - 2 ♦ or 1 ♦ - 3 ♣ shows a limit raise (9-12 HCP) and at least 4 card support; A simple raise of a minor is therefore game forcing; A jump raise in the minor shows 5+ card support and less than 9HCP; Some players prefer to show aspects of opener's hand other than stops, when bidding a new suit [7]

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  6. Forcing bid - Wikipedia

    en.wikipedia.org/wiki/Forcing_bid

    In the card game contract bridge, a forcing bid is any call that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", [1] i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further.

  7. Unusual vs. unusual - Wikipedia

    en.wikipedia.org/wiki/Unusual_vs._unusual

    A cuebid of the opponents’ higher ranking suit shows an invitational limit raise of partner's suit with a likely five-card side suit in the other nonadverse suit. A cuebid of the opponents’ lower ranking suit shows a game forcing raise with a likely five-card side suit in the other nonadverse suit.

  8. Acol - Wikipedia

    en.wikipedia.org/wiki/Acol

    Jump raise of responder's suit — stronger hand, 4-card support, 16–18 HCP, non-forcing Jump to game in responder's suit — game values, 4-card support, 19+ HCP, non-forcing Note: when supporting responder's suit with an 8-card fit or better, HCP ranges can be adjusted downwards slightly to allow for shortages (singletons or voids)

  9. 2/1 game forcing - Wikipedia

    en.wikipedia.org/wiki/2/1_game_forcing

    2/1 game forcing (Two-over-one game forcing) is a bidding system in modern contract bridge structured around the following responses to a one-level opening bid: a non-jump response in a new suit at the one-level is constructive and forcing for one round, a non-jump response in a new suit at the two-level is forcing to game, and