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SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]
Character Studio was a plugin which since version 4 of Max is now integrated in 3ds Max; it helps users to animate virtual characters. The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs.
Parameter rigs; New keyer; 64-bit architecture; Motion 5.2 was released on April 13, 2015. New features: [8] 3D text; New generators; Improved shapes; Improved keyframing; Motion 5.3 was released on October 27, 2016. [9] Wide color; Improved Link parameter behavior; New Align To behavior; Improved 3D text; Motion 5.4 was released on December 14 ...
Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [ 4 ] with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), [ 5 ] and in 2005 was released as free / open source software, under GNU ...
An early version of the service had been released in November 2013. [10] It allows users to create a 3D character by assembling customizable body parts, clothing and textures together. [11] Those characters can then be exported into other 3D model software packages or game engine. [11]
MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. These projects may or may not be commercialised.
Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs. A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support. Non-Linear Animation has been completely reworked.
As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.