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  2. Glossary of contract bridge terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_contract...

    An agreement that treats the single raise of a minor suit as strong, and a double raise as preemptive. Invitation A bid which invites the partner to bid on to game or slam if he has extra values. It is a non-forcing bid by definition. Compare semi-forcing bid. IPBM International Popular Bridge Monthly, a British bridge magazine. Iron Duke, Not ...

  3. Forcing notrump - Wikipedia

    en.wikipedia.org/wiki/Forcing_notrump

    The forcing 1NT bid shows 6 to 12 HCP, denies the ability to make a single raise (but not necessarily an invitational raise), and denies holding four spades if the opening bid was 1 ♥; it must be announced as "forcing" by partner. As the forcing notrump creates problems of its own, a popular variation that overcomes these is the forcing next ...

  4. Negative free bid - Wikipedia

    en.wikipedia.org/wiki/Negative_free_bid

    Negative free bid is a contract bridge treatment whereby a free bid by responder over an opponent's overcall shows a long suit in a weak hand and is not forcing. This is in contrast with standard treatment, where a free bid can show unlimited values and is unconditionally forcing.

  5. Weak two bid - Wikipedia

    en.wikipedia.org/wiki/Weak_two_bid

    A raise of the bid suit extends the preempt, and is to play. The weak two bidder does not bid again. A bid of 2NT is 17+ artificial forcing enquiry. A new suit is forcing and at least invitational. This is known as RONF for raise only non-forcing bid. After a 2NT enquiry.

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  7. Inverted minors - Wikipedia

    en.wikipedia.org/wiki/Inverted_minors

    A jump shift in the other minor 1 ♣ - 2 ♦ or 1 ♦ - 3 ♣ shows a limit raise (9-12 HCP) and at least 4 card support; A simple raise of a minor is therefore game forcing; A jump raise in the minor shows 5+ card support and less than 9HCP; Some players prefer to show aspects of opener's hand other than stops, when bidding a new suit [7]

  8. Acol - Wikipedia

    en.wikipedia.org/wiki/Acol

    Jump raise of responder's suit — stronger hand, 4-card support, 16–18 HCP, non-forcing Jump to game in responder's suit — game values, 4-card support, 19+ HCP, non-forcing Note: when supporting responder's suit with an 8-card fit or better, HCP ranges can be adjusted downwards slightly to allow for shortages (singletons or voids)

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