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An analog chess clock. A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. The purpose is to keep track of the total time each party takes and prevent ...
Swiss system tournaments, a type of group tournament common in chess and other board games, and in card games such as bridge, use various criteria to break ties between players who have the same total number of points after the last round. This is needed when prizes are indivisible, such as titles, trophies, or qualification for another tournament.
The World Chess Federation (FIDE) divides time controls for chess into "classical" time controls, and the fast chess time controls.As of July 2014, for master-level players (with an Elo of 2400 or higher) the regulations state that at least 120 minutes per player (based on a 60-move game) must be allocated for a game to be rated on the "classical" list; [3] for lower-rated players, this can be ...
Non-classical chess is sometimes referred to as fast chess. Time is controlled using chess clocks with two displays, one for each player's remaining time. Analog chess clocks have been largely replaced by digital clocks, which allow for time controls with increments. There are some aspects unique to online chess.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
In chess and other chess-like games, a tempo (from Italian: tempo, lit. 'time') is a "turn" or single move (a half-move or ply made either by White or Black). When a player achieves a desired result in one fewer move, the player is said to "gain a tempo"; conversely, when a player takes one more move than necessary, the player is said to "lose a tempo".
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[15] [16] (At the time, an absence of sixty minutes resulted in a forfeit.) [17] The shortest decisive tournament game between masters that was decided because of the position on the board (i.e. not because of a forfeit or protest) is Z. Đorđević–M. Kovačević, Bela Crkva 1984.