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The game consists mainly of recreations of events from the first Die Hard film in the form of a first-person shooter; however, there are additional elements that are exclusive to the game. Players assume the role of John McClane, attempting to thwart the terrorist attack at Nakatomi Plaza. The levels are based on the sets from the film, and the ...
Die Hard: Nakatomi Plaza: Microsoft Windows: April 24, 2002: Piranha Games: Sierra Crash Bandicoot: The Wrath of Cortex: Xbox: April 26, 2002: Traveller's Tales: Universal Interactive [8] Bruce Lee: Quest of the Dragon: Xbox: July 2, 2002: Ronin Entertainment Universal Interactive [9] The Thing: Microsoft Windows: August 20, 2002: Computer ...
Die Hard [a] is the name of three video games, one released for the Commodore 64 in 1990, one released for the TurboGrafx-16 in 1990 and the other for the NES in 1991 by Activision (not to be confused with the earlier DOS video game created by Dynamix in 1989).
The three used this event as a catalyst to pursue their dreams of starting a new development studio and turning Die Hard: Nakatomi Plaza into a full product for the PC platform. Piranha Games Inc. was officially founded in early 2000 by Bullock, Ekman, and Holtslander, with an initial infusion of private funding.
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Die Hard: Nakatomi Plaza; T. Die Hard Trilogy;
In fact, on the 34th anniversary of Die Hard last year, Emma shared a video of the 67-year-old star atop the Fox Plaza building, which was immortalized as the Nakatomi Plaza onscreen. View this ...
The game was developed by a UK-based development studio, Probe Entertainment.The Die Hard with a Vengeance segment was developed first and was intended to be a standalone release, but publisher Fox Interactive insisted that the game should be more closely linked to the films, leading Probe to develop the other two segments. [6]
In his 1988 action film classic Die Hard, Bruce Willis as Detective John McClane made a vow. “I promise I will never even think about going up in a tall building again.” Well, so much for that ...