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  2. LMS color space - Wikipedia

    en.wikipedia.org/wiki/LMS_color_space

    The Hunt and RLAB color appearance models use the Hunt–Pointer–Estevez transformation matrix (M HPE) for conversion from CIE XYZ to LMS. [4] [5] [6] This is the transformation matrix which was originally used in conjunction with the von Kries transform method, and is therefore also called von Kries transformation matrix (M vonKries).

  3. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    When A is an invertible matrix there is a matrix A −1 that represents a transformation that "undoes" A since its composition with A is the identity matrix. In some practical applications, inversion can be computed using general inversion algorithms or by performing inverse operations (that have obvious geometric interpretation, like rotating ...

  4. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Historically, using projective texture mapping involved considering a special form of eye linear texture coordinate generation transform (tcGen for short). This transform was then multiplied by another matrix representing the projector's properties which were stored in texture coordinate transform matrix. The resulting concentrated matrix was ...

  5. Vectorization (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Vectorization_(mathematics)

    The vectorization is frequently used together with the Kronecker product to express matrix multiplication as a linear transformation on matrices. In particular, vec ⁡ ( A B C ) = ( C T ⊗ A ) vec ⁡ ( B ) {\displaystyle \operatorname {vec} (ABC)=(C^{\mathrm {T} }\otimes A)\operatorname {vec} (B)} for matrices A , B , and C of dimensions k ...

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  7. Row and column spaces - Wikipedia

    en.wikipedia.org/wiki/Row_and_column_spaces

    The column space of this matrix is the vector space spanned by the column vectors. In linear algebra, the column space (also called the range or image) of a matrix A is the span (set of all possible linear combinations) of its column vectors. The column space of a matrix is the image or range of the corresponding matrix transformation.

  8. DFT matrix - Wikipedia

    en.wikipedia.org/wiki/DFT_matrix

    In this case, if we make a very large matrix with complex exponentials in the rows (i.e., cosine real parts and sine imaginary parts), and increase the resolution without bound, we approach the kernel of the Fredholm integral equation of the 2nd kind, namely the Fourier operator that defines the continuous Fourier transform. A rectangular ...

  9. Steane code - Wikipedia

    en.wikipedia.org/wiki/Steane_code

    It is a CSS code (Calderbank-Shor-Steane), using the classical binary [7,4,3] Hamming code to correct for both qubit flip errors (X errors) and phase flip errors (Z errors). The Steane code encodes one logical qubit in 7 physical qubits and is able to correct arbitrary single qubit errors. Its check matrix in standard form is