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Sprites can be drawn, as vector or bitmap graphics, from scratch in a simple editor that is part of Scratch, or can be imported from external sources. Scratch 3.0 only supports one-dimensional arrays , known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability.
flash.display:Sprite: A display object container without a timeline. flash.media:Video : A video playback object supporting direct (progressive download) or streaming (RTMP) transports. As of Flash Player version 9.0.115.0, the H.264/MP4 high-definition video format is also supported alongside standard Flash video (FLV) content.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine.
Because this and the next two Street Fighter III games run on the CPS III engine, more elaborate 2D sprites were created. Each character is made up from approximately 700–1200 individually drawn frames of animation, [ 7 ] [ 16 ] with the game running at 60 frames per second.
The TurboDuo (later rebranded as simply the Duo) is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. It combines the capabilities of the TurboGrafx-16 and its CD-ROM drive add-on, the TurboGrafx-CD, into a single, redesigned unit.
The FM Towns features a custom Fujitsu graphics chip, enabling video modes ranging from 320×200 to 720×512 resolutions, [6] [2] with 16 to 32,768 simultaneous colors out of a possible 4096 to 16 million (depending on the video mode); most of these video modes have two memory pages, and it allows the use of up to 1024 sprites of 16×16 pixels ...