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While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also ...
This module is subject to page protection.It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing.
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
Unlike in wikicode, Lua does not use functions like #ifexpr and #expr. Add the Lua operators and functions straight into your module. Add the Lua operators and functions straight into your module. See mw:Help:Calculation for details on how #expr and mw . ext .
Contains a functions to help debug the lua modules.It allows to collect and view the values of several variables and/or points in your lua program, from a module (which is usual) or in several modules (which are required from the main module).
ValueMatcher. any = createMatcher (function (value) return true end)--- Matches any value but nil. ValueMatcher . notNil = createMatcher ( function ( value ) if value == nil then return false , 'was nil.' else return true end end ) --- Matches a specific value type.
This module provides utilities for declaring classes in Lua code. It creates global variables, so must be called before require ( 'strict' ) if that is used. The above documentation is transcluded from Module:Lua class/doc .
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...