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  2. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  3. Concurrency (computer science) - Wikipedia

    en.wikipedia.org/wiki/Concurrency_(computer_science)

    The mathematical denotation denoted by a closed system S is constructed increasingly better approximations from an initial behavior called ⊥ S using a behavior approximating function progression S to construct a denotation (meaning ) for S as follows: [14] Denote S ≡ ⊔ i∈ω progression S i (⊥ S)

  4. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Because XP doctrine advocates programming only what is needed today, and implementing it as simply as possible, at times this may result in a system that is stuck. One of the symptoms of this is the need for dual (or multiple) maintenance: functional changes start requiring changes to multiple copies of the same (or similar) code.

  5. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Programming paradigms can also be compared with programming models, which allows invoking an execution model by using only an API. Programming models can also be classified into paradigms based on features of the execution model. For parallel computing, using a programming model instead of a language is common. The reason is that details of the ...

  6. Systems programming - Wikipedia

    en.wikipedia.org/wiki/Systems_programming

    Systems programming, or system programming, is the activity of programming [1] computer system software.The primary distinguishing characteristic of systems programming when compared to application programming is that application programming aims to produce software which provides services to the user directly (e.g. word processor), whereas systems programming aims to produce software and ...

  7. Cooperative multitasking - Wikipedia

    en.wikipedia.org/wiki/Cooperative_multitasking

    Cooperative multitasking, also known as non-preemptive multitasking, is a style of computer multitasking in which the operating system never initiates a context switch from a running process to another process. Instead, in order to run multiple applications concurrently, processes voluntarily yield control periodically or when idle or logically ...

  8. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  9. N-version programming - Wikipedia

    en.wikipedia.org/wiki/N-version_programming

    The general steps of N-version programming are: . An initial specification of the intended functionality of the software is developed. The specification should unambiguously define: functions, data formats (which include comparison vectors, c-vectors, and comparison status indicators, cs-indicators), cross-check points (cc-points), comparison algorithm, and responses to the comparison algorithm.