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  2. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    1 function Dijkstra(Graph, source): 2 3 for each vertex v in Graph.Vertices: 4 dist[v] ← INFINITY 5 prev[v] ← UNDEFINED 6 add v to Q 7 dist[source] ← 0 8 9 while Q is not empty: 10 u ← vertex in Q with minimum dist[u] 11 remove u from Q 12 13 for each neighbor v of u still in Q: 14 alt ← dist[u] + Graph.Edges(u, v) 15 if alt < dist[v ...

  4. Implicit graph - Wikipedia

    en.wikipedia.org/wiki/Implicit_graph

    In the context of efficient representations of graphs, J. H. Muller defined a local structure or adjacency labeling scheme for a graph G in a given family F of graphs to be an assignment of an O(log n)-bit identifier to each vertex of G, together with an algorithm (that may depend on F but is independent of the individual graph G) that takes as input two vertex identifiers and determines ...

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  6. Kosaraju's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kosaraju's_algorithm

    It is the conceptually simplest efficient algorithm, but is not as efficient in practice as Tarjan's strongly connected components algorithm and the path-based strong component algorithm, which perform only one traversal of the graph. If the graph is represented as an adjacency matrix, the algorithm requires Ο(V 2) time.

  7. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.

  8. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Input: A graph G and a starting vertex root of G. Output: Goal state.The parent links trace the shortest path back to root [9]. 1 procedure BFS(G, root) is 2 let Q be a queue 3 label root as explored 4 Q.enqueue(root) 5 while Q is not empty do 6 v := Q.dequeue() 7 if v is the goal then 8 return v 9 for all edges from v to w in G.adjacentEdges(v) do 10 if w is not labeled as explored then 11 ...

  9. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    The basic idea of the algorithm is this: a depth-first search (DFS) begins from an arbitrary start node (and subsequent depth-first searches are conducted on any nodes that have not yet been found). As usual with depth-first search, the search visits every node of the graph exactly once, refusing to revisit any node that has already been visited.