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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100%

  3. Apex Legends - Wikipedia

    en.wikipedia.org/wiki/Apex_Legends

    There were no new legends added, although the "E-District" map was added. Also, the ability to dual wield both the "Mozambique" and the "P2020," which is called "akimbo" in-game. Also, changes to the Battle Pass were made, which added a "Premium" and "Premium+" tier, which cannot be bought with Apex Coins, and cost $9.99 and $19.99 respectively. 23

  4. Random number generation - Wikipedia

    en.wikipedia.org/wiki/Random_number_generation

    Dice are an example of a mechanical hardware random number generator. When a cubical die is rolled, a random number from 1 to 6 is obtained. Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols is generated that cannot be reasonably predicted better than by random chance.

  5. Nickmercs - Wikipedia

    en.wikipedia.org/wiki/Nickmercs

    In May 2019, Kolcheff split from 100 Thieves, citing failed promises and poor management that included a promise of 5% ownership stake in the company. Kolcheff also had a falling out with 100 Thieves co-owner and founder Matthew "Nadeshot" Haag and the two have not spoken since Kolcheff left the organization.

  6. Cryptographically secure pseudorandom number generator

    en.wikipedia.org/wiki/Cryptographically_secure...

    In the asymptotic setting, a family of deterministic polynomial time computable functions : {,} {,} for some polynomial p, is a pseudorandom number generator (PRNG, or PRG in some references), if it stretches the length of its input (() > for any k), and if its output is computationally indistinguishable from true randomness, i.e. for any probabilistic polynomial time algorithm A, which ...

  7. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Coin values can be modeled by a set of n distinct positive integer values (whole numbers), arranged in increasing order as w 1 through w n.The problem is: given an amount W, also a positive integer, to find a set of non-negative (positive or zero) integers {x 1, x 2, ..., x n}, with each x j representing how often the coin with value w j is used, which minimize the total number of coins f(W)

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