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  2. UltraViolet (website) - Wikipedia

    en.wikipedia.org/wiki/UltraViolet_(website)

    UltraViolet logo. UltraViolet was a cloud-based digital rights locker for films and television programs that allowed consumers to store proofs-of-purchase of licensed content in an account to enable playback on different devices using multiple applications from several different streaming services. [1]

  3. Digital content - Wikipedia

    en.wikipedia.org/wiki/Digital_content

    According to a report done by IHS Inc. in 2013, the global consumer spending on digital content grew to over $57 billion in 2013, which was up almost 30% from $44 billion in 2012. In past years, the US has always been a leader in consumer expenditure on digital content, but as of 2013, many countries have emerged with great consumer expenditure ...

  4. Six Biggest Companies to Spend Record $126 Billion on ... - AOL

    www.aol.com/entertainment/six-biggest-companies...

    The spending across the six companies — Disney, Comcast, Google, Warner Bros. Discovery, Netflix and Paramount Global — will reach a new high in 2024 and account for 51% of the total content ...

  5. This viral video trend could reshape U.S. consumer behavior ...

    www.aol.com/finance/viral-video-trend-could...

    The principles of Project Pan can be applied to various aspects of consumer spending, from clothing to home goods. It can even be applied to your wallet. Credit cards are ripe with credits and ...

  6. Electronic sell-through - Wikipedia

    en.wikipedia.org/wiki/Electronic_Sell-Through

    Electronic sell-through (EST) is a method of media distribution whereby consumers pay a one-time fee to download a media file for storage on a hard drive. [1] Although EST is often described as a transaction that grants content "ownership" to the consumer, the content may become unusable after a certain period and may not be viewable using competing platforms. [2]

  7. Subscription Spending on Apple’s App Store Now Outpaces ...

    www.aol.com/subscription-spending-apple-app...

    As companies increasingly adopt subscription models, user spending on non-game apps in the App Store now outpaces mobile game spending for the first time ever, according to a report from market ...

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  9. Mobile content - Wikipedia

    en.wikipedia.org/wiki/Mobile_content

    Some examples of mobile apps would be applications to manage travel schedules, buy movie tickets, preview video content, manage RSS news feeds, read digital version of popular newspapers, identify music, look at star constellations, view Wikipedia, and much more. Many television networks have their own app to promote and present their content ...