enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  3. The Apocalypse Stone - Wikipedia

    en.wikipedia.org/wiki/The_Apocalypse_Stone

    The Apocalypse Stone is an adventure designed for 4-6 player characters that have reached level 15 or higher. [1] It is intended to be the final adventure of a long-running role-playing campaign, which is expected to bring about the end of a campaign world.

  4. Dark Tower (module) - Wikipedia

    en.wikipedia.org/wiki/Dark_Tower_(module)

    Don Turnbull reviewed Dark Tower for White Dwarf #17, giving it an overall rating of 9 out of 10, and stated that "whereas in the past Judges Guild products have not compared particularly favourably, in the depth of their presentation and the coherence of their contents, with the TSR products, Dark Tower is the one which comes the closest .

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the Birthright campaign setting. Includes adventures for low to high level characters. 9434: The Knight of Newts: 1-2 "Slade" Henson: 1993: Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map ...

  6. Adventure Path - Wikipedia

    en.wikipedia.org/wiki/Adventure_Path

    While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.

  7. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...

  8. Dark Sun Boxed Set - Wikipedia

    en.wikipedia.org/wiki/Dark_Sun_Boxed_Set

    All characters begin at 3rd level, and ability scores may be raised higher than those of ordinary AD&D characters. PCs start the game with three times the funds stated in the "Money and Equipment" chapter of the Player's Handbook. All Dark Sun campaign PCs have at least one psionic talent, as described in The Complete Psionics Handbook. [1]

  9. Night Below - Wikipedia

    en.wikipedia.org/wiki/Night_Below

    Night Below is a boxed set that includes three 64-page books ("Book I: The Evils of Haranshire", "Book II: Perils of the Underdark", and "Book III: The Sunless Sea"), 26 photocopyable player handouts on 16 sheets, an eight-page Monstrous Compendium supplement, eight referee reference cards, three double-sided full-color maps with tactical maps on the reverse suitable for use with miniatures.