Search results
Results from the WOW.Com Content Network
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications.
HTC Vive Focus 3 2021-06-27 Inside-out LCD 2448x2448 20.4 1:1 90 Hz 120° 785 g [149] $1300 No 6DoF controller, Removable and swappable battery Snapdragon XR2 VIVE Reality System 2.0 (Android) No Pico Neo 3 Pro [130] [150] 2021-10-01 Inside-out LCD 1832x1920 N/A 90 Hz 98º 395 g (without headstrap) €599 No 6DoF hand tracking dual controllers, 3K
Today, the company's content arm, Vive Studios, is releasing a Pro version of the MakeVR 3D modeling software, which they've made in collaboration with Sixense.
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.
In December 2017, the app was released on Steam for HTC Vive. [9] In November 2018, YouTube VR was released on the Oculus Store for the Oculus Go headset. [ 10 ] YouTube VR was updated since for compatibility with successive Quest devices, and was ported to Pico 4 .
In 2014, Valve demonstrated some headset prototypes, [15] which led to a partnership with HTC to produce the Vive, which focuses on "room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "SteamVR" software platform. [16] The Vive was released in April 2016 [17] and PlayStation VR in ...
Installation (or setup) of a computer program (including device drivers and plugins), is the act of making the program ready for execution. Installation refers to the particular configuration of software or hardware with a view to making it usable with the computer. A soft or digital copy of the piece of software (program) is needed to install it.