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  2. John R. Hendricks - Wikipedia

    en.wikipedia.org/wiki/John_R._Hendricks

    He developed a new diagram for the four-dimensional tesseract. This was published in 1962 when he showed constructions of four-, five-, and six-dimensional magic hypercubes of order three. [1] He later was the first to publish diagrams of all 58 magic tesseracts of order 3. [2] Hendricks was also an authority on the design of inlaid magic ...

  3. Category:Three-dimensional board games - Wikipedia

    en.wikipedia.org/wiki/Category:Three-dimensional...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Quantum pseudo-telepathy - Wikipedia

    en.wikipedia.org/wiki/Quantum_pseudo-telepathy

    A simple magic square game demonstrating nonclassical correlations was introduced by P.K. Aravind [3] based on a series of papers by N. David Mermin [4] [5] and Asher Peres [6] and Adán Cabello [7] [8] that developed simplifying demonstrations of Bell's theorem. The game has been reformulated to demonstrate quantum pseudo-telepathy. [9]

  5. Geometric magic square - Wikipedia

    en.wikipedia.org/wiki/Geometric_magic_square

    A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .

  6. Associative magic square - Wikipedia

    en.wikipedia.org/wiki/Associative_magic_square

    For instance, the Lo Shu Square – the unique 3 × 3 magic square – is associative, because each pair of opposite points form a line of the square together with the center point, so the sum of the two opposite points equals the sum of a line minus the value of the center point regardless of which two opposite points are chosen. [4]

  7. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    It is only necessary that the rules for the operations are defined. The puzzle can be realized entirely in virtual space or as a set of mathematical statements. In fact, there are some puzzles that can only be realized in virtual space. An example is the 4-dimensional 3×3×3×3 tesseract puzzle, simulated by the MagicCube4D software.

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  9. Magic cube - Wikipedia

    en.wikipedia.org/wiki/Magic_cube

    An example of a 3 × 3 × 3 magic cube. In this example, no slice is a magic square. In this case, the cube is classed as a simple magic cube.. In mathematics, a magic cube is the 3-dimensional equivalent of a magic square, that is, a collection of integers arranged in an n × n × n pattern such that the sums of the numbers on each row, on each column, on each pillar and on each of the four ...

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