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The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
FBX – Autodesk FBX (.fbx) G – BRL-CAD geometry (.g) GLB – a binary form of glTF required to be loaded in Facebook 3D Posts. (.glb) GLM – Ghoul Mesh (.glm) glTF – the JSON-based standard developed by Khronos Group (.gltf) HEC – Hector Game Engine – Flatspace model format; IO – Bricklink Stud.io 2.0 Model File (.io)
Neutral file exchange uses an intermediary neutral format to translate data between CAD systems. This method starts from a pre-processor embedded in the original CAD system, which generates the neutral file from the originating CAD format. The target CAD system post-processes the neutral file and converts it into the target native format. [7]
New FBX plugin based on the Autodesk FBX DSK that enables reading of the .fbx 3D authoring and interchange format; New directshow plugin for handling movies under Windows; New pov plugin for exporting a scene to POV-Ray format, enabling use of POV-Ray to do photo-realistic ray tracing; New ply plugin for reading ply files
Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. [1] USD is used in many industries including visual effects, architecture, design, robotics, CAD, and rendering. [2] [3]
This file format allows renaming the segments of a BVH file to match the convention used in Autodesk 3D Studio Max. The name defined by the user is associated to the predefined label for the biped segment. eg. Humerus = L UpperArm. This file format also allows renaming the markers of a CSM file to match the convention used in Autodesk 3D Studio ...
Audio Interchange File Format: professional audio processing applications and on Macintosh [7] AIFC [6] Compressed Audio Interchange File Format: AIO: APL programming language file transfer format file AMF [8] [9] Additive Manufacturing File Format: Computer Aided Design Software AMG: System image file ACTOR AML [10] AutomationML: AutomationML ...