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The first game in the series, Soul Edge (or Soul Blade outside Japan), was released as an arcade game in 1995 and was later ported to consoles; the widespread success of its second main installment Soulcalibur in 1998 led to Soulcalibur becoming the name of the franchise, with all subsequent installments also using the name onwards. More recent ...
Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters. The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike, and ...
Necrid (Japanese: ネクリッド, Hepburn: Nekuriddo) is a character in the Soulcalibur series of weapon-based fighting games. Designed by comic book artist and toy designer Todd McFarlane through a collaboration with Namco, the character appeared in console ports of Soulcalibur II and later as part of an action figure set created by McFarlane Productions.
Soulcalibur was originally planned to be a dramatic overhaul, with all new characters apart from Mitsurugi from Soul Edge. [1] However, nine of the 11 characters from Soul Edge ended up carrying over to Soulcalibur by the time the roster was finalized in the Dreamcast version (Cervantes, Hwang, Seong Mi-na, Mitsurugi, Rock, Siegfried, Sophitia, Taki, Voldo), with an additional ten new ...
Though victorious for the time being, the combination of the energy released from Soul Edge and Soul Calibur as well as his injuries from the battle mortally wounded Siegfried. The events of Soulcalibur IV see Siegfried having been revived by the Soul Calibur, which has gained some sentience from the Soul Edge and the release of its creator ...
Voldo (Japanese: ヴォルド, Hepburn: Vorudo) is a character in the Soulcalibur series of video games. Created by Namco's Project Soul division, he first appeared in Soul Edge, and later in all games of the Soulcalibur series with the exception of Soulcalibur Legends. Servant to a long-dead weapons merchant, Voldo guards his treasure vault ...
Soulcalibur: Lost Swords was a free-to-play [7] fighting game distributed through PlayStation Network. Released in 2014, the game is based on Soulcalibur V and is strictly single-player. It uses the same weapon-based fighting system from previous games; however, several of the gameplay mechanics were changed, simplified or otherwise removed.
Soulcalibur: Broken Destiny is a 2009 fighting video game in the Soulcalibur series, developed by Project Soul and published by Namco Bandai Games, for the PlayStation Portable. The game uses many of the features of Soulcalibur IV , including its character customization mode.