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Asheron's Call (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004.
As with most other MMORPGs of the era, Asheron's Call 2 was a subscription-based game, costing $12.95 USD/EUR per month to play. The Asheron's Call franchise was unique in providing complimentary monthly content updates or "events" that added new quests, skills, landmasses, monsters, gameplay dynamics and bug fixes to all subscribers.
A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.
Well-done online role-playing games tend to have a long shelf life, but the Asheron's Call series has lasted longer than most. It got started way back in 1999, and has lasted through three ...
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Display information about a user on the server /whois JohnDoe /stats p: Displays a list of active, on-call network staff /stats p /clear /clear all: Clears a channel's text. Clears all open channel's text. /clear /clear all /away: Sets an away message. Type /away again to return from away. /away I'm away because... /me: Sends an action to the ...