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  2. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  3. Dart (programming language) - Wikipedia

    en.wikipedia.org/wiki/Dart_(programming_language)

    Prior to Flutter 2.0, developers could only target Android, iOS and the web. Flutter 2.0 released support for macOS, Linux, and Windows as a beta feature. [67] Flutter 2.10 released with production support for Windows [68] and Flutter 3 released production support for all desktop platforms. [69] It provides a framework, widgets, and tools.

  4. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning has subsequently been adopted by other medical school programs [5] adapted for undergraduate instruction, [6] [7] [8] as well as K-12. [ 5 ] [ 9 ] The use of PBL has expanded from its initial introduction into medical school programs to include education in the areas of other health sciences , math , law , education ...

  5. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.

  6. Flutter (software) - Wikipedia

    en.wikipedia.org/wiki/Flutter_(software)

    On December 4, 2018, Flutter 1.0 was released at the Flutter conference in London. [31] On May 6, 2020, the Dart software development kit version 2.8 and Flutter 1.17.0 were released, adding support for the Metal API. [32] On March 3, 2021, Google released Flutter 2 during an online Flutter Engage event.

  7. Discovery learning - Wikipedia

    en.wikipedia.org/wiki/Discovery_learning

    Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning , experiential learning and 21st century learning.

  8. Phenomenon-based learning - Wikipedia

    en.wikipedia.org/wiki/Phenomenon-based_learning

    Phenomenon-based learning is a constructivist form of learning or pedagogy, where students study a topic or concept in a holistic approach instead of in a subject-based approach. Phenomenon-based learning includes both topical learning (also known as topic-based learning or instruction), where the phenomenon studied is a specific topic, event ...

  9. Challenge-based learning - Wikipedia

    en.wikipedia.org/wiki/Challenge-Based_Learning

    Challenge-based learning (CBL) is a framework for learning while solving real-world Challenges.The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify Big Ideas, ask good questions, discover and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, and share their thoughts with the world.

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