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GameCube ports on the top of the Wii unit. This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote.
The Conduit is a first-person shooter video game developed by High Voltage Software for the Wii console and Android. The Conduit was revealed on April 17, 2008, [7] and on October 29, 2008, the developer announced that Sega had signed on to be the game's publisher. [8]
List of Sega Genesis / Mega Drive games on Nintendo Switch Online Release date Game Publisher(s) NA/PAL/KR JP/HK; October 25, 2021 [3] [74] Castlevania: Bloodlines: Konami Contra: Hard Corps: Konami Dr. Robotnik's Mean Bean Machine: Sega Ecco the Dolphin: Sega Golden Axe: Sega Gunstar Heroes: Sega MUSHA: Sega Phantasy Star IV: Sega Puyo Puyo ...
The following is a list of the 427 games that were available on the Virtual Console for the Wii in North America. These games could also be played on the Wii U through Wii Mode, but lack the additional features found in Wii U Virtual Console releases.
The game spans a total of 100 main game levels, and 50 mini-games that each use the controller in a different way (e.g. "Monkey Darts" has players simulate the action of throwing a dart using the Wii Remote) as well as the appearance of all major characters featured in past games. [5]
Boogerman: A Pick and Flick Adventure is a 2D platform video game created by Interplay Productions and released for the Sega Genesis in 1994 and later on the Super NES in 1995. . The Genesis version was also released on the Wii Virtual Console in North America on November 24, 2008 [5] and in Europe on December 12, 2008.
Rez in-game screenshot on the Sega Dreamcast. Rez is a video game that combines mechanics from the music game genre and rail shooters like Panzer Dragoon. [4] Players take the role of a hacker infiltrating a malfunctioning artificial intelligence and fighting off viruses and corrupted security programs. [5]
The original arcade game used red maraca controllers modeled after their in-game design. Magnetic sensors were used to determine their position. As this was an expensive process, it had to be reworked for the home version. [4] In the Dreamcast version, each maraca has a cord which is plugged into a bar that lies in front of the player's feet.