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  2. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  3. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Asynchronous learning is viewed as less social in nature and can cause the learner to feel isolated. [23] Providing the student a feeling of belonging to the university or institution will assist with feelings of isolation; this can be done through ensuring links to university support systems and the library are accessible and operable. [25]

  4. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning). [3] Massive open online courses (MOOCs), offering large-scale interactive participation and open access through the World Wide Web or other network technologies, are recent educational modes in distance education. [1]

  5. 6 high-school students on virtual learning in the pandemic

    www.aol.com/finance/6-high-school-students...

    Yahoo Finance spoke with six students from White Plains High School in Westchester County, NY, and got their thoughts on virtual learning, what it has been like going to school wearing masks, and ...

  6. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  7. Online university - Wikipedia

    en.wikipedia.org/wiki/Online_university

    Students taking "virtual" courses are doing real work to get their degrees, and educators preparing and teaching those courses spend real time in doing so. That is, students meet a comparable level of academic learning outcomes and are evaluated through programs constructed according to standard university-level criteria.

  8. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    When virtual and physical environments were designed so that the same learning theories were employed by the students, (Physical Engagement, Cognitive Load, Embodied Encoding, Embodied Schemas, and Conceptual Salience), differences in post-test performance did not lie between physical vs. virtual, but instead in how the environment was designed ...

  9. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning has many beneficial outcomes, one of which is the student’s ability to work at his/her own pace. With assignments being online students can decide when they want to complete them. If they work best in the morning, they can do them in the morning.