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Some of these models of concurrency are primarily intended to support reasoning and specification, while others can be used through the entire development cycle, including design, implementation, proof, testing and simulation of concurrent systems. Some of these are based on message passing, while others have different mechanisms for concurrency.
Detailed criticisms of the Linda model can also be found in Steven Ericsson-Zenith's book Process Interaction Models. [11] Researchers have proposed more primitives to support different types of communication and co-ordination between (open distributed) computer systems, and to solve particular problems arising from various uses of the model.
Many models of communication include the idea that a sender encodes a message and uses a channel to transmit it to a receiver. Noise may distort the message along the way. The receiver then decodes the message and gives some form of feedback. [1] Models of communication simplify or represent the process of communication.
The (IBM) SPMD programming model assumes a multiplicity of processors which operate cooperatively, all executing the same program but can take different paths through the program based on parallelization directives embedded in the program; and specifically as stated in [6] [5] [4] [9] [10] “all processes participating in the parallel ...
The concurrency primitives of CSP were input, output, guarded commands, and parallel composition whereas the Actor model is based on asynchronous one-way messaging. The fundamental unit of execution was a sequential process in contrast to the Actor model in which execution was fundamentally concurrent. Sequential execution is problematical ...
This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete.
In computer science, communicating sequential processes (CSP) is a formal language for describing patterns of interaction in concurrent systems. [1] It is a member of the family of mathematical theories of concurrency known as process algebras, or process calculi, based on message passing via channels.
Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output (speech synthesis, graphics). Multimodal fusion combines inputs from different ...