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  2. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [ 5 ]

  3. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.

  4. The Pet Goat - Wikipedia

    en.wikipedia.org/wiki/The_Pet_Goat

    "The Pet Goat" (often erroneously called "My Pet Goat") is a grade-school-level reading exercise composed by American educationalist Siegfried "Zig" Engelmann and Elaine C. Bruner. It achieved notoriety for being read by US President George W. Bush with a class of second-graders on the morning of September 11, 2001.

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  7. The New Games Book - Wikipedia

    en.wikipedia.org/wiki/The_New_Games_Book

    The New Games Book (1976) The New Games Book and its companion, More New Games, were resources developed for the "New Games" movement which began in the late 1960s to encourage people to play non-competitive or friendlier games. Many of the "New Games" may now be seen played, in their modern variants, in church youth groups, summer camps, gym ...

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