Search results
Results from the WOW.Com Content Network
A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
The sum of the first odd integers, beginning with one, is a perfect square: 1, 1 + 3, 1 + 3 + 5, 1 + 3 + 5 + 7, etc. This explains Galileo's law of odd numbers : if a body falling from rest covers one unit of distance in the first arbitrary time interval, it covers 3, 5, 7, etc., units of distance in subsequent time intervals of the same length.
Figure 1. Plots of quadratic function y = ax 2 + bx + c, varying each coefficient separately while the other coefficients are fixed (at values a = 1, b = 0, c = 0). A quadratic equation whose coefficients are real numbers can have either zero, one, or two distinct real-valued solutions, also called roots.
Modulo 2, every integer is a quadratic residue. Modulo an odd prime number p there are (p + 1)/2 residues (including 0) and (p − 1)/2 nonresidues, by Euler's criterion.In this case, it is customary to consider 0 as a special case and work within the multiplicative group of nonzero elements of the field (/).
All most-perfect magic squares are panmagic squares.. Apart from the trivial case of the first order square, most-perfect magic squares are all of order 4n.In their book, Kathleen Ollerenshaw and David S. Brée give a method of construction and enumeration of all most-perfect magic squares.