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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Since a typical application of this technology is improving the appearance of fourth-generation and earlier video games on arcade and console emulators, many pixel art scaling algorithms are designed to run in real-time for sufficiently small input images at 60-frames per second.

  3. Nap (fabric) - Wikipedia

    en.wikipedia.org/wiki/Nap_(fabric)

    [1] [2] When cloth, especially woollen cloth, is woven, the surface of the cloth is not smooth, and this roughness is the nap. Generally the cloth is then "sheared" to create an even surface, and the nap is thus removed. A person who trimmed the surface of cloth with shears to remove any excess nap was known as a shearman. [3]

  4. Rustication (architecture) - Wikipedia

    en.wikipedia.org/wiki/Rustication_(architecture)

    Illustration to Serlio, rusticated doorway of the type now called a Gibbs surround, 1537. Although rustication is known from a few buildings of Greek and Roman antiquity, for example Rome's Porta Maggiore, the method first became popular during the Renaissance, when the stone work of lower floors and sometimes entire facades of buildings were finished in this manner. [4]

  5. Nice & Smooth - Wikipedia

    en.wikipedia.org/wiki/Nice_&_Smooth

    Nice & Smooth is an East Coast hip hop duo from New York City that consists of Gregory O. "Greg Nice" Mays (born May 30, 1967 [1]) and Darryl O. "Smooth B" Barnes (born August 3, 1965). The duo released four albums between 1989 and 1997.

  6. Sapnap - Wikipedia

    en.wikipedia.org/wiki/Sapnap

    Nicholas Armstrong (born March 1, 2001), known online as Sapnap, is an American YouTuber and livestreamer known for his Minecraft content. Along with Dream and GeorgeNotFound, he is part of the Dream Team and was a founding member of the Dream SMP Minecraft server.

  7. Law of the wall - Wikipedia

    en.wikipedia.org/wiki/Law_of_the_wall

    law of the wall, horizontal velocity near the wall with mixing length model. In fluid dynamics, the law of the wall (also known as the logarithmic law of the wall) states that the average velocity of a turbulent flow at a certain point is proportional to the logarithm of the distance from that point to the "wall", or the boundary of the fluid region.