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In combinatorial mathematics and theoretical computer science, a (classical) permutation pattern is a sub-permutation of a longer permutation.Any permutation may be written in one-line notation as a sequence of entries representing the result of applying the permutation to the sequence 123...; for instance the sequence 213 represents the permutation on three elements that swaps elements 1 and 2.
Permutations without repetition on the left, with repetition to their right. If M is a finite multiset, then a multiset permutation is an ordered arrangement of elements of M in which each element appears a number of times equal exactly to its multiplicity in M. An anagram of a word having some repeated letters is an example of a multiset ...
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The permutations that avoid the generalized patterns 12-3, 32-1, 3-21, 1-32, 3-12, 21-3, and 23-1 are also counted by the Bell numbers. [4] The permutations in which every 321 pattern (without restriction on consecutive values) can be extended to a 3241 pattern are also counted by the Bell numbers. [ 5 ]
For instance, the length-3 patterns of 25314 include all six of the length-3 permutations, so 25314 is a 3-superpattern. No 3-superpattern can be shorter, because any two subsequences that form the two patterns 123 and 321 can only intersect in a single position, so five symbols are required just to cover these two patterns.
Enumerations of specific permutation classes; Factorial. Falling factorial; Permutation matrix. Generalized permutation matrix; Inversion (discrete mathematics) Major index; Ménage problem; Permutation graph; Permutation pattern; Permutation polynomial; Permutohedron; Rencontres numbers; Robinson–Schensted correspondence; Sum of permutations ...
In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.
Each row (or change) is a specific permutation of the bells (for example 123456 or 531246)—that is to say, it includes each bell rung once and only once, the difference from row to row being the order in which the bells follow one another. Plain hunt is the simplest way of creating bell permutations, or changes.