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The Wii Optical Disc (RVL-006) is the physical game medium for the Wii, created by Panasonic.Nintendo extended its proprietary technology to use a full size 12 cm, 4.7/8.54 GB DVD-based [12] disc, retaining the benefits of the GameCube Game Disc, and adding the standard capacity of a double-layer DVD-ROM.
The GameCube introduced a proprietary miniDVD optical disc format for up to 1.5 GB of data. [112] It was designed by Matsushita Electric Industrial (now Panasonic Corporation) with a proprietary copy-protection scheme unlike the Content Scramble System (CSS) in standard DVDs. [113]
Ripping is the extraction of digital content from a container, such as a CD, onto a new digital location. Originally, the term meant to rip music from Commodore 64 games. [citation needed] Later, the term was applied to ripping WAV or MP3 files from digital audio CDs, and after that to the extraction of contents from any storage media, including DVD and Blu-ray discs, as well as the extraction ...
The GameCube and controller (Indigo color). The GameCube is Nintendo's fourth home video game console, released during the sixth generation of video games.It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in the PAL regions in May 2002.
Another method involves using a modchip to allow the GameCube to run homebrew from a MiniDVD-R via the disc drive. Another method uses a save game exploit which involves transferring modified game save files to a GameCube memory card that triggers arbitrary code execution when loaded by an official game, allowing custom software to be run from ...
The GameCube Optical Disc is the media format used by the Nintendo GameCube. The disc is a patented proprietary version of the 8 cm MiniDVD format. The disc format was created by Panasonic's parent company, Matsushita. The GameCube Optical Disc is the medium for the Nintendo GameCube, created by Matsushita
One can also utilize a "swap-trick" by first letting the CD-reader read the TOC from a normal CD with a large track and then swapping that disc with a GD-ROM in a way that avoids alerting the CD-reader that a new disc has been inserted. It is then possible to read as much data from the high-density region as indicated by the TOC from the first ...
It was not until a security hole was found in Phantasy Star Online Episode I & II that GameCube games could be successfully copied, using the GameCube itself to read the discs. SNK also employed a method of copy prevention on their Neo Geo games, starting with The King of Fighters in 1999, which used an encryption algorithm on the graphics ROMs ...