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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The sum of the entries along the main diagonal (the trace), plus one, equals 44(x 2 + y 2 + z 2), which is 4w 2. Thus we can write the trace itself as 2w 2 + 2w 2 − 1; and from the previous version of the matrix we see that the diagonal entries themselves have the same form: 2x 2 + 2w 2 − 1, 2y 2 + 2w 2 − 1, and 2z 2 + 2w 2 − 1. So ...

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  4. Euler–Rodrigues formula - Wikipedia

    en.wikipedia.org/wiki/Euler–Rodrigues_formula

    Note that if φ is increased by a full rotation of 360 degrees, the arguments of sine and cosine only increase by 180 degrees. The resulting parameters are the opposite of the original values, (−a, −b, −c, −d); they represent the same rotation.

  5. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  6. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    Every non-trivial rotation is determined by its axis of rotation (a line through the origin) and its angle of rotation. Rotations are not commutative (for example, rotating R 90° in the x-y plane followed by S 90° in the y-z plane is not the same as S followed by R), making the 3D rotation group a nonabelian group.

  7. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  8. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...

  9. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    z-y′-x″ sequence (intrinsic rotations; N coincides with y’). The angle rotation sequence is ψ, θ, φ. Note that in this case ψ > 90° and θ is a negative angle. Similarly for Euler angles, we use the Tait Bryan angles (in terms of flight dynamics): Heading – : rotation about the Z-axis