enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.

  3. Delayed gratification - Wikipedia

    en.wikipedia.org/wiki/Delayed_gratification

    These costs and risks create situations in which the fitness of the individual is threatened. There are several examples that show how reward delay occurs in the real world. For example, animals that eat fruit have the option of eating unripe fruit right away, or waiting, delaying gratification, until it becomes ripe.

  4. Addictive behavior - Wikipedia

    en.wikipedia.org/wiki/Addictive_behavior

    For example, dopamine is released in the brain's reward system and is a motive for behaviour (i.e. the compulsions in addiction development through positive reinforcement). [19] There are two main differences between compulsion and addiction. Compulsion is the need and desire to do something or carry out a task repetitively or persistently.

  5. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  6. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    Building on information obtained in previous research regarding self-control, Mischel et al hypothesized that any activity that distracts a participant from the reward they are anticipating will increase the time of delay gratification. It was expected that overt activities, internal cognitions, and fantasies would help in this self-distraction.

  7. Social exchange theory - Wikipedia

    en.wikipedia.org/wiki/Social_exchange_theory

    Most social exchange models have three basic assumptions in common: behavior in a social sense is based on exchanges, if an individual allows someone to receives a reward the person then feels the need to reciprocate due to social pressure and individuals will try to minimize their cost while gaining the most from the reward. [67]

  8. Motivational salience - Wikipedia

    en.wikipedia.org/wiki/Motivational_salience

    Incentive salience is a cognitive process that grants a "desire" or "want" attribute, which includes a motivational component to a rewarding stimulus. [1] [2] [3] [9] Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior. [3]

  9. Child discipline - Wikipedia

    en.wikipedia.org/wiki/Child_discipline

    Another common method of discipline used for, usually, preteens and teenagers, is restricting the child's freedom of movement, optionally compounded by restricting activities. Examples of restriction of movement would be confinement to the yard, to the house, or to just the bedroom and restroom, excepting for required activities, such as ...