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  2. X Multiply - Wikipedia

    en.wikipedia.org/wiki/X_Multiply

    X Multiply (エックスマルチプライ, EkkusuMaruchipurai) [a] is a horizontally scrolling shooter published by Irem, and similar in style to their earlier R-Type. In 1998, the game was released with Image Fight as a one-disc doublebill on PlayStation and Sega Saturn .

  3. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In algebra, it is a notation to resolve ambiguity (for instance, "b times 2" may be written as b⋅2, to avoid being confused with a value called b 2). This notation is used wherever multiplication should be written explicitly, such as in " ab = a ⋅2 for b = 2 "; this usage is also seen in English-language texts.

  4. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠

  5. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    [6] [7] [a] The parentheses can be omitted if the input is a single numerical variable or constant, [2] as in the case of sin x = sin(x) and sin π = sin(π). [a] Traditionally this convention extends to monomials; thus, sin 3x = sin(3x) and even sin ⁠ 1 / 2 ⁠ xy = sin(xy/2), but sin x + y = sin(x) + y, because x + y is not a monomial ...

  6. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    For 8-bit integers the table of quarter squares will have 2 9 −1=511 entries (one entry for the full range 0..510 of possible sums, the differences using only the first 256 entries in range 0..255) or 2 9 −1=511 entries (using for negative differences the technique of 2-complements and 9-bit masking, which avoids testing the sign of ...

  7. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  8. Mathematical operators and symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Mathematical_operators_and...

    𝟖 𝟗 𝟘 𝟙 𝟚 𝟛 𝟜 𝟝 𝟞 𝟟 U+1D7Ex 𝟠 𝟡 𝟢 𝟣 𝟤 𝟥 𝟦 𝟧 𝟨 𝟩 𝟪 𝟫 𝟬 𝟭 𝟮 𝟯 U+1D7Fx 𝟰 𝟱 𝟲 𝟳 𝟴 𝟵 𝟶 𝟷 𝟸 𝟹 𝟺 𝟻 𝟼 𝟽 𝟾 𝟿 Notes 1. ^ As of Unicode version 16.0 2. ^ Grey areas indicate non-assigned code points

  9. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).