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  2. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.

  3. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).

  4. PHP - Wikipedia

    en.wikipedia.org/wiki/PHP

    As of 21 January 2025 (two months after PHP 8.4's release), PHP is used as the server-side programming language on 75.0% of websites where the language could be determined; PHP 7 is the most used version of the language with 47.1% of websites using PHP being on that version, while 40.6% use PHP 8, 12.2% use PHP 5 and 0.1% use PHP 4.

  5. HTML form - Wikipedia

    en.wikipedia.org/wiki/HTML_form

    The target PHP file then accesses the data passed by the form through PHP's $_POST or $_GET variables, depending on the value of the method attribute used in the form. Here is a basic form handler PHP script that will display the contents of the first_name input field on the page:

  6. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Indeed, the call stack mechanism can be viewed as the earliest and simplest method for automatic memory management. However, another advantage of the call stack method is that it allows recursive function calls , since each nested call to the same procedure gets a separate instance of its private data.

  9. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In Java, a method signature is composed of a name and the number, type, and order of its parameters. Return types and thrown exceptions are not considered to be a part of the method signature, nor are the names of parameters; they are ignored by the compiler for checking method uniqueness.