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The Legend of Heroes: Trails of Cold Steel [c] is a 2013 role-playing video game developed by Nihon Falcom. The game is a part of the Trails series, itself a part of the larger The Legend of Heroes series. It was initially released in Japan for the PlayStation 3 and PlayStation Vita before being localized in English by Xseed Games in 2015.
The game is a part of the Trails series, itself a part of the larger The Legend of Heroes series, and is the sequel to Trails of Cold Steel III and the final entry of the Trails of Cold Steel arc. Trails of Cold Steel IV was released for the PlayStation 4 in Japan in September 2018 and worldwide in October 2020, with ports for Nintendo Switch ...
Trails of Cold Steel III was released for the PlayStation 4 in Japan in September 2017 and worldwide in October 2019. Ports for Nintendo Switch, Windows, and Amazon Luna were released in 2020, with a port for Google Stadia following in April 2021. A PlayStation 5 port was released in February 2024. A sequel, Trails of Cold Steel IV, was ...
The third and fourth games, Trails of Cold Steel III and IV, follow Rean in his new role as an instructor of a new Class VII at a branch campus of Thors. Cold Steel III was released for the PlayStation 4 (PS4) in Japan in 2017, while Cold Steel IV was released in the following year.
Trails of Cold Steel II uses the PhyreEngine game engine. Trails of Cold Steel II was first released in Japan on September 25, 2014, for PlayStation 3 and PlayStation Vita. [4] [5] The game was localized into English by Xseed Games. [6] Work on translating the game began in February 2015, with around 1.45 million characters to be translated. [6]
The Trails of Cold Steel arc would follow, starting with The Legend of Heroes: Trails of Cold Steel in 2013 and ending with Trails of Cold Steel IV in 2018. [2] The Legend of Heroes: Trails into Reverie is the epilogue to the Crossbell and Cold Steel/"Erebonia" arcs.
Adaptation of Trails of Cold Steel Six volumes; the second, third, and fourth released in 2015, [ 62 ] [ 63 ] [ 64 ] the fifth in 2016, [ 65 ] and the sixth in 2018 [ 66 ] Written by Mao Emura, illustrated by Riri Sagara, and published by Field Y
Trails Through Daybreak marks the start of the second half of the series' narrative, and the beginning of a new story arc that continues with its sequels Trails Through Daybreak II and Kai no Kiseki. It features a new proprietary game engine by Falcom that replaced the PhyreEngine used in the Trails of Cold Steel series. [2]
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