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Protocol Buffers is widely used at Google for storing and interchanging all kinds of structured information. The method serves as a basis for a custom remote procedure call (RPC) system that is used for nearly all inter-machine communication at Google.
Netstrings [c] Not in protocol. Not in protocol. Not in protocol. Not in protocol. Length-encoded as an ASCII string + ':' + data + ',' Length counts only octets between ':' and ',' Not in protocol. Not in protocol. OGDL Binary Property list (binary format) Protocol Buffers
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Cap'n Proto protocol is theoretically suitable [9] for very fast inter-process communication (IPC) via immutable shared memory, but as of October 2020 none of the implementations support data passing via shared memory. [10] However, Cap'n Proto is still generally considered faster than Protocol Buffers and similar RPC libraries. [11] [12]
MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.
In computer storage, a disk buffer (often ambiguously called a disk cache or a cache buffer) is the embedded memory in a hard disk drive (HDD) or solid-state drive (SSD) acting as a buffer between the rest of the computer and the physical hard disk platter or flash memory that is used for storage. [1]
FlatBuffers is a free software library implementing a serialization format similar to Protocol Buffers, Thrift, Apache Avro, SBE, and Cap'n Proto, primarily written by Wouter van Oortmerssen and open-sourced by Google. It supports “zero-copy” deserialization, so that accessing the serialized data does not require first copying it into a ...
"Zero-copy" describes computer operations in which the CPU does not perform the task of copying data from one memory area to another or in which unnecessary data copies are avoided. This is frequently used to save CPU cycles and memory bandwidth in many time consuming tasks, such as when transmitting a file at high speed over a network, etc., thus improving the performance of programs executed by