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  2. Finger tracking - Wikipedia

    en.wikipedia.org/wiki/Finger_tracking

    Finger tracking of two pianists' fingers playing the same piece (slow motion, no sound) [1]. In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D.

  3. 3D pose estimation - Wikipedia

    en.wikipedia.org/wiki/3D_Pose_Estimation

    3D pose estimation is a process of predicting the transformation of an object from a user-defined reference pose, given an image or a 3D scan. It arises in computer vision or robotics where the pose or transformation of an object can be used for alignment of a computer-aided design models, identification, grasping , or manipulation of the object.

  4. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    A real hand (left) is interpreted as a collection of vertices and lines in the 3D mesh version (right), and the software uses their relative position and interaction in order to infer the gesture. The 3D model approach can use volumetric or skeletal models or even a combination of the two.

  5. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    When the single 2D image is viewed with proper eye convergence, it causes the brain to fuse different patterns perceived by the two eyes into a virtual 3D image without, hidden within the 2D image, the aid of any optical equipment. SIS images are created using a repeating pattern. [18] [29] Programs for their creation include Mathematica. [30] [31]

  6. A Computer Animated Hand - Wikipedia

    en.wikipedia.org/wiki/A_Computer_Animated_Hand

    A Computer Animated Hand is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. After creating a model of his left hand, 350 triangles and polygons were drawn in ink on its surface.

  7. E-NABLE - Wikipedia

    en.wikipedia.org/wiki/E-NABLE

    This led to the creation of the first 3D printed mechanical hand. [1] The sharing of the design of this hand on an Open License led to the creation of the community. The e-NABLE community "started with around 100 or so people who were simply offering to print the files that were already in existence".

  8. IMOD (software) - Wikipedia

    en.wikipedia.org/wiki/IMOD_(software)

    Image Viewing and Movie Making: Viewing of large 3D images slice by slice within 3dmod interface. The ability to view 3D images and models at arbitrary orientations using 3dmod's slicer window. The ability to make high movies of 2D image slices and/or 3D mesh models. Image Processing: IMOD suite includes several automatic segmentation programs.

  9. 3D reconstruction - Wikipedia

    en.wikipedia.org/wiki/3D_reconstruction

    2D digital image acquisition is the information source of 3D reconstruction. Commonly used 3D reconstruction is based on two or more images, although it may employ only one image in some cases. There are various types of methods for image acquisition that depends on the occasions and purposes of the specific application.