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  2. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  3. Hercules Graphics Card - Wikipedia

    en.wikipedia.org/wiki/Hercules_Graphics_Card

    The Hercules graphics mode is similar to the CGA high-resolution (640 × 200) two-color mode; the video buffer contains a packed-pixel bitmap (eight pixels per byte, one bit per pixel) with the same byte format—including the pixel-to-bit mapping and byte order—as the CGA two-color graphics mode, and the video buffer is also split into ...

  4. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    Color 6 is treated specially; normally, color 6 would become dark yellow, as seen to the left, but in order to achieve a more pleasing brown tone, special circuitry in most RGBI monitors, starting with the IBM 5153 color display, [11] makes an exception for color 6 and changes its hue from dark yellow to brown by reducing the analogue green ...

  5. INT 10H - Wikipedia

    en.wikipedia.org/wiki/INT_10H

    CH = Scan Row Start, CL = Scan Row End Normally a character cell has 8 scan lines, 0–7. So, CX=0607h is a normal underline cursor, CX=0007h is a full-block cursor. If bit 5 of CH is set, that often means "Hide cursor". So CX=2607h is an invisible cursor. Some video cards have 16 scan lines, 00h-0Fh. Some video cards don't use bit 5 of CH.

  6. Multi-Color Graphics Array - Wikipedia

    en.wikipedia.org/wiki/Multi-Color_Graphics_Array

    Some games, including point-and-click adventures from Sierra On-line and Lucasfilm Games, as well as simulation and strategy titles from Microprose, solved this problem for low-resolution titles by supporting the MCGA's 320 × 200 256-color mode and picking the colors most resembling the EGA 16-color RGB palette, while leaving the other ...

  7. Mode 13h - Wikipedia

    en.wikipedia.org/wiki/Mode_13h

    Mode 13h is something of a curiosity, because the VGA is a planar device from a hardware perspective, and not suited to chunky graphics operation. The VGA has 256 KiB of video memory consisting of 4 banks of 64 KiB, known as planes (or 'maps' in IBM's documentation).

  8. Number Nine Visual Technology - Wikipedia

    en.wikipedia.org/wiki/Number_Nine_Visual_Technology

    Number Nine developed the first 128-bit graphics processor (the Imagine 128), as well as the first 256-color (8-bit) and 16.8 million color (24-bit) cards. [1] The name of the company, as well as many of its products (e.g., Revolution, Imagine, Pepper, Ticket to Ride) refer to Beatles songs.

  9. Smacker video - Wikipedia

    en.wikipedia.org/wiki/Smacker_video

    Smacker video supports 256 colors, but no transparency support. [2] While being a palette-based format, which is inherently limited to having not more than 256 colors in each frame, Smacker videos may still contain more colors in total due to "palette rotation", whereby the palette is updated on a per-frame basis. [2]

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