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Some games, including point-and-click adventures from Sierra On-line and Lucasfilm Games, as well as simulation and strategy titles from Microprose, solved this problem for low-resolution titles by supporting the MCGA's 320 × 200 256-color mode and picking the colors most resembling the EGA 16-color RGB palette, while leaving the other ...
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale. Gradients of RGB intermediate colors (orange, lime green, sea green, sky blue, violet, and fuchsia), and a full hue spectrum are also present.
CH = Scan Row Start, CL = Scan Row End Normally a character cell has 8 scan lines, 0–7. So, CX=0607h is a normal underline cursor, CX=0007h is a full-block cursor. If bit 5 of CH is set, that often means "Hide cursor". So CX=2607h is an invisible cursor. Some video cards have 16 scan lines, 00h-0Fh. Some video cards don't use bit 5 of CH.
Mode 13h is something of a curiosity, because the VGA is a planar device from a hardware perspective, and not suited to chunky graphics operation. The VGA has 256 KiB of video memory consisting of 4 banks of 64 KiB, known as planes (or 'maps' in IBM's documentation).
With a framebuffer, the electron beam (if the display technology uses one) is commanded to perform a raster scan, the way a television renders a broadcast signal. The color information for each point thus displayed on the screen is pulled directly from the framebuffer during the scan, creating a set of discrete picture elements, i.e. pixels.
The 8-bit per pixel (8bpp) format supports 256 distinct colors and stores 1 pixel per 1 byte. Each byte is an index into a table of up to 256 colors. The 16-bit per pixel (16bpp) format supports 65536 distinct colors and stores 1 pixel per 2-byte WORD. Each WORD can define the alpha, red, green and blue samples of the pixel.
Every single scan line can be assigned to one of the sixteen palettes, so it can have up to 8×16=128 different simultaneous colors (usually less due to shared colors). In a single scan line, even column pixels can have one of the first four colors of the line's assigned palette, and odd column pixels one of the last four colors of the eight.