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  2. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  3. Delay calculation - Wikipedia

    en.wikipedia.org/wiki/Delay_calculation

    Logical effort provides a simple delay calculation that accounts for gate sizing and is analytically tractable. Similarly, there are many ways to calculate the delay of a wire. The delay of a wire will normally be different for each destination. In order to increase accuracy (and decrease speed), the most common methods are: Lumped C. The ...

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  5. Transmission time - Wikipedia

    en.wikipedia.org/wiki/Transmission_time

    Roundtrip time = 2 × Packet delivery time + processing delay. In case of only one physical link, the above expression corresponds to: Link roundtrip time = 2 × packet transmission time + 2 × propagation delay + processing delay. If the response packet is very short, the link roundtrip time can be expressed as close to:

  6. Float (project management) - Wikipedia

    en.wikipedia.org/wiki/Float_(project_management)

    In project management, float or slack is the amount of time that a task in a project network can be delayed without causing a delay to: [1]: 183 subsequent tasks ("free float") project completion date ("total float"). Total float is associated with the path.

  7. Group delay and phase delay - Wikipedia

    en.wikipedia.org/wiki/Group_delay_and_phase_delay

    The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency, giving the time from when a frequency component of a time varying physical quantity—for example a voltage signal—appears at the LTI system input, to the time when a copy of that same frequency component—perhaps of a different physical phenomenon—appears at the LTI system output.

  8. Retarded time - Wikipedia

    en.wikipedia.org/wiki/Retarded_time

    Position vectors r and r′ used in the calculation. Retarded time t r or t′ is calculated with a "speed-distance-time" calculation for EM fields.. If the EM field is radiated at position vector r′ (within the source charge distribution), and an observer at position r measures the EM field at time t, the time delay for the field to travel from the charge distribution to the observer is |r ...

  9. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Use of futures may be implicit (any use of the future automatically obtains its value, as if it were an ordinary reference) or explicit (the user must call a function to obtain the value, such as the get method of java.util.concurrent.Futurein Java). Obtaining the value of an explicit future can be called stinging or forcing. Explicit futures ...