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Edgenuity, formerly Education2020 (E2020), is an online learning resource for school districts produced by an American company Imagine Learning, [1] which teaches kindergarten through 12th grade [2] in core, elective, credit recovery, technical, and career subjects. [3] [4] As of 2019, Edgenuity serves more than four million students in the ...
Edgenuity → – Known as E2020 for 15 years, and has been Edgenuity for 10/11 years now. WP:COMMONNAME. GabrielPenn4223 05:14, 20 January 2024 (UTC) Oppose GabrielPenn4223 appears not to have read the guideline they were invoking, otherwise they would have seen WP:NAMECHANGES.
In the 2020–2021 school year, the district had a total of 52,824 students, starting from early childhood/pre-kindergarten education through grade 12. The district had 3,617.09 teachers and 3,274.48 additional staff for a total of 6,891.57 employees on a full-time equivalent basis. The district's student to teacher ratio was 14.60. [2]
The Wiki Education Foundation's Dashboard is a platform currently in development for monitoring and managing courses. (Eventually, we expect to be able to use it to replace the Education Program extension.)
On 19 April 2020, one month after the first case was confirmed, the Ministry of Education confirmed that all primary and secondary schools will begin a transition to online learning across all grades, with online classes to start from 4 May 2020. All universities have already transitioned to online learning and began classes from 2 April 2020 ...
Pearson Education, known since 2011 as simply Pearson, is the educational publishing and services subsidiary of the international corporation Pearson plc.The subsidiary was formed in 1998, when Pearson plc acquired Simon & Schuster's educational business and combined it with Pearson's existing education company Addison-Wesley Longman. [1]
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For many theorists, it's the interaction between student and teacher and student and student in the online environment that enhances learning (Mayes and de Freitas 2004). Pask's theory that learning occurs through conversations about a subject which in turn helps to make knowledge explicit, has an obvious application to learning within a VLE. [12]