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  2. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    The expression objects are composed recursively into a composite/tree structure that is called abstract syntax tree (see Composite pattern). The Interpreter pattern doesn't describe how to build an abstract syntax tree. This can be done either manually by a client or automatically by a parser. See also the UML class and object diagram below.

  3. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  4. Star (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Star_(graph_theory)

    In graph theory, a star S k is the complete bipartite graph K 1,k : a tree with one internal node and k leaves (but no internal nodes and k + 1 leaves when k ≤ 1). Alternatively, some authors define S k to be the tree of order k with maximum diameter 2; in which case a star of k > 2 has k − 1 leaves. A star with 3 edges is called a claw.

  5. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Ian Graham reviewed the first volume in the Journal of Object-Oriented Programming. [2] DBMS columnist David S. Linthicum found the first volume to be "the best book on patterns for application architects", while Bin Yang of JavaWorld thought it had "many interesting architecture and design patterns". [3] [4]

  6. Process patterns - Wikipedia

    en.wikipedia.org/wiki/Process_patterns

    Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle. [ 1 ] Process patterns can be more easily understood by dividing it into terms: "Process", which means the steps followed to achieve a task and "patterns", which means the ...

  7. IPO model - Wikipedia

    en.wikipedia.org/wiki/IPO_Model

    The input–process–output model. The input–process–output (IPO) model, or input-process-output pattern, is a widely used approach in systems analysis and software engineering for describing the structure of an information processing program or other process.

  8. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object.

  9. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    JSP uses semi-formal steps to capture the existing structure of a program's inputs and outputs in the structure of the program itself. The intent is to create programs which are easy to modify over their lifetime. Jackson's major insight was that requirement changes are usually minor tweaks to the existing structures.

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