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The Java virtual machine's set of primitive data types consists of: [12] byte, short, int, long, char (integer types with a variety of ranges) float and double, floating-point numbers with single and double precisions; boolean, a Boolean type with logical values true and false; returnAddress, a value referring to an executable memory address ...
A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-point arithmetic is often used to allow very small and very large real numbers that require fast processing times.
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit ...
The C programming language, for instance, supplies types such as Booleans, integers, floating-point numbers, etc., but the precise bit representations of these types are implementation-defined. The only C type with a precise machine representation is the char type that represents a byte.
Like the binary floating-point formats, the number is divided into a sign, an exponent, and a significand. Unlike binary floating-point, numbers are not necessarily normalized; values with few significant digits have multiple possible representations: 1×10 2 =0.1×10 3 =0.01×10 4, etc. When the significand is zero, the exponent can be any ...
The significand (or mantissa) of an IEEE floating-point number is the part of a floating-point number that represents the significant digits. For a positive normalised number, it can be represented as m 0 . m 1 m 2 m 3 ... m p −2 m p −1 (where m represents a significant digit, and p is the precision) with non-zero m 0 .
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...