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Pokémon Essentials was first released in 2007 as an add-on to the RPG Maker XP engine, and contained full tilesets, maps, music and sprites from various 2D Pokémon video games, alongside custom programming that allowed custom Pokémon games to be created with little-to-no programming knowledge.
Pokémon Trading Card Game Pocket is a free-to-play mobile adaptation of the Pokémon Trading Card Game. In game, players can construct decks, acquire cards, and fight other players. The game was announced on February 27, 2024 during a Pokémon Presents presentation [89] and was released on October 30, 2024. [90]
Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games (RPGs) developed by Game Freak and published by Nintendo for the Game Boy.They are the first installments of the Pokémon video game series, and were first released in Japan as Pocket Monsters Red [a] and Pocket Monsters Green, [b] followed by the special edition Pocket Monsters Blue [c] later that year.
The games were released in North America on April 22, 2007, and in Australia on June 21, 2007. The game was released in the UK and Europe on July 27, 2007. [30] Other main series games in the fourth generation include Pokémon Platinum, a director's cut version of Diamond and Pearl in the same vein as Pokémon Yellow, Crystal, and Emerald.
The 4-bit RGBI palette is similar to the 3-bit RGB palette but adds one bit for intensity. This allows each of the colors of the 3-bit palette to have a variant (on most machines dark or bright, but saturated or unsaturated was also possible) potentially giving a total of 2 3 ×2 == 16 colors. Some implementations had only 15 effective colors ...
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Pokémon Snap [a] is a 1999 first-person photography game with rail shooter style gameplay mechanics developed by HAL Laboratory and published by Nintendo for the Nintendo 64.It was first released in Japan in March 1999 and was later released in July 1999 in North America and in September 2000 for PAL regions.
The basic mechanics of Ruby and Sapphire are largely the same as their predecessors. As with all Pokémon games for handheld consoles, the gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings.