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  2. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The original mod (simply named Team Fortress) was a mod for Quake, but it was acquired by Valve and ported to GoldSrc for its standalone release as Team Fortress Classic. The game has also received a sequel. Tiberian Sun Reborn: Command & Conquer: Renegade: 2008 2013 June 1 [67] Original mod was called CnC Reborn. Tower Unite: Garry's Mod: 2009 ...

  3. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal. [1] [2] [3] Indiana Jones and the Great Circle features a fork of id Tech 7 ...

  4. List of LucasArts games - Wikipedia

    en.wikipedia.org/wiki/List_of_LucasArts_games

    Lucasfilm Games Secret Weapons of the Luftwaffe: He162 Volksjaeger: MS-DOS: 1992: LucasArts LucasArts Secret Weapons of the Luftwaffe: Do335 Pfeil: MS-DOS: 1992: LucasArts LucasArts Indiana Jones and the Fate of Atlantis: Amiga, FM Towns, Mac, MS-DOS, Wii, Windows: June 1992: LucasArts LucasArts Indiana Jones and the Fate of Atlantis: The ...

  5. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  6. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.

  7. Category:Quake (series) mods - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_(series)_mods

    Quake (video game) mods (4 P) Quake II mods (3 P) Quake III Arena mods (7 P) Pages in category "Quake (series) mods" This category contains only the following page.

  8. Category:Quake (video game) mods - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_(video_game...

    Pages in category "Quake (video game) mods" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. M.

  9. List of Bethesda Softworks video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Bethesda_Softworks...

    Original game System Release date Developer(s) Ref. The Elder Scrolls III: Tribunal: The Elder Scrolls III: Morrowind: Windows November 6, 2002: Bethesda Game Studios [169] The Elder Scrolls III: Bloodmoon: Windows June 3, 2003 [170] The Elder Scrolls IV: Knights of the Nine: The Elder Scrolls IV: Oblivion: Windows November 21, 2006 [171] Xbox ...