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[[Category:Dungeons & Dragons templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Dungeons & Dragons templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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This adventure involves finding an ancient goblin artifact. It is a 4th Edition Dungeons & Dragons adventure placed within the Eberron Setting. [5] 2–5: 978-0-7869-5017-1: Dolurrh's Dawn ― February 2012: Received as a reward for a charitable donation to the Reach Out And Read organization. [6] [citation needed] – Khyber's Harvest ― June ...
Lewis Pulsipher reviewed Fantasy Squares Grid Sheets and Mapers Aid Template in The Space Gamer No. 48. [1] Pulsipher commented that "Unless you intend to show off your maps as works of art, I don't see the need for this precision. Almost anyone can draw a perfectly adequate circle, star, whatever quicker than he can use a template to help him ...
The Dungeon Geomorphs are sets of aids that consist of dungeon map sections. These sections can be cut apart and assembled together in various formations. Set One was for typical dungeon corridors and rooms; Set Two was for unusual dungeon corridors and rooms; and Set Three was for larger, even more unusual dungeons, corridors and rooms.
The 10th Anniversary Dungeons & Dragons Collector's Set was a boxed set published by TSR in 1984. It included the rulebooks from the Basic, Expert, and Companion sets; modules AC2, AC3, B1, B2, and M1; Player Character Record Sheets; and dice. This set was limited to 1,000 copies, and was sold by mail and at Gen Con 17.
The first SRD was published in 2000 by Wizards of the Coast (WotC) and is based on the third edition of Dungeons & Dragons; it was released under their Open Game License (OGL). [2] [3] [4] it was revised following the release of D&D version 3.5 in 2003. That SRD allowed for third-party publishers to freely produce material compatible with D&D.
World Builder's Guidebook is a supplement that explores different ways to design a game world to help the Dungeon Master create a unique fictional universe (aka a fantasy setting) from scratch.