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  2. Marseillais chess - Wikipedia

    en.wikipedia.org/wiki/Marseillais_chess

    A player can either move one piece twice (this is the source of the famous trap in the "balanced" version of the game where White opening with pawn-two appears to be trivially busted by an unprincipled defense with the pawn on an adjacent file) or move two different pieces on their turn.

  3. List of chess variants - Wikipedia

    en.wikipedia.org/wiki/List_of_chess_variants

    Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King ): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn.

  4. Dark chess - Wikipedia

    en.wikipedia.org/wiki/Dark_chess

    Dark chess (checkmate) – standard rules of check apply (a player is notified when its king is in check, and the king cannot move into check). The goal in this variation is the same as in standard chess — to checkmate the king. Dark chess (check) – a player is notified when the king is in check, but the king can remain in check after a move.

  5. Crazyhouse - Wikipedia

    en.wikipedia.org/wiki/Crazyhouse

    Though the four-player "bughouse" chess became prominent in western chess circles in the 1960s, the crazyhouse variant did not rise to prominence until the era of 1990s online chess servers, though it may be traced back further to the "Mad Mate" variant made in 1972 by Alex Randolph, a Bohemian-American game designer who moved to Japan and became an amateur dan-level Shogi player.

  6. Tri-chess - Wikipedia

    en.wikipedia.org/wiki/Tri-Chess

    A bishop moves as the bishop in the tri-chess two-player game. (Namely, in six directions constituting board diagonals.) A rook moves as the rook in the tri-chess two-player game. (Namely, in six directions along horizontal ranks or oblique files.) A knight moves in the pattern: two steps as a bishop, then one step as a rook in an orthogonal ...

  7. Ply (game theory) - Wikipedia

    en.wikipedia.org/wiki/Ply_(game_theory)

    The word "turn" can be a problem since it means different things in different traditions. For example, in standard chess terminology, one move consists of a turn by each player; therefore a ply in chess is a half-move. Thus, after 20 moves in a chess game, 40 plies have been completed—20 by white and 20 by black.

  8. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...

  9. Losing chess - Wikipedia

    en.wikipedia.org/wiki/Losing_chess

    Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.