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The main cast of Dragon Quest IV comprises different characters from different walks of life, all of whom eventually coalesce around the protagonist and their quest to save the world. Each of the five chapters has its own set of characters and quest. [9] The character designs were created by artist Akira Toriyama. [10]
Dragon Quest IV: Chapters of the Chosen, [a] titled Dragon Warrior IV when initially localized to North America, [b] is a 1990 role-playing video game, the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix, and the first of the Zenithian Trilogy.
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Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).
Dragon Quest was released in Japan in 1986 for the Famicom, the MSX, [48] [49] the MSX2, and the PC-9801. [50] Dragon Warrior was released in North America by Nintendo of America under the direction of Satoru Iwata with help from Horii in August 1989 – months before the Japanese release of Dragon Quest IV.
Alena was created for Dragon Quest IV, designed by Akira Toriyama.She is one of the game's main characters, and the lead character of the second chapter. [citation needed] She is voiced in Japanese by Shoko Nakagawa in Dragon Quest Heroes: The World Tree's Woe and the Blight Below and its sequel, Dragon Quest Heroes II, offered the role by Yuji Horii.
Ragnar first appears in Dragon Quest IV for the NES.While he is not the main character, he is the first character players are able to control. Ragnar is a warrior who, at the beginning of his chapter, is tasked with discovering the identity of whomever is responsible for the kidnapping of children.
The Immigrant Town, similar to the one in Dragon Quest IV, lets the player recruit people from various towns. [11] They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most Dragon Quest games is the casino.