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  2. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Erase–remove_idiom

    The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection. Calling erase multiple times on the same container generates much overhead from moving the elements.

  3. new and delete (C++) - Wikipedia

    en.wikipedia.org/wiki/New_and_delete_(C++)

    The C++ standard library instead provides a dynamic array (collection) that can be extended or reduced in its std::vector template class. The C++ standard does not specify any relation between new / delete and the C memory allocation routines, but new and delete are typically implemented as wrappers around malloc and free. [6]

  4. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Inserting an element to the back of the vector at the end takes amortized constant time. Removing the last element takes only constant time, because no resizing happens. Inserting and erasing at the beginning or in the middle is linear in time. A optimization for type bool exists, which can optimize for space by grouping bool values together ...

  5. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    The declaration var A: MyTable then defines a variable A of that type, which is an aggregate of eight elements, each being an integer variable identified by two indices. In the Pascal program, those elements are denoted A[1,1], A[1,2], A[2,1], …, A[4,2]. [3] Special array types are often defined by the language's standard libraries.

  6. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    The elements of the dynamic array are stored contiguously at the start of the underlying array, and the remaining positions towards the end of the underlying array are reserved, or unused. Elements can be added at the end of a dynamic array in constant time by using the reserved space, until this space is completely consumed. When all space is ...

  7. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    The fundamental idea behind array programming is that operations apply at once to an entire set of values. This makes it a high-level programming model as it allows the programmer to think and operate on whole aggregates of data, without having to resort to explicit loops of individual scalar operations.

  8. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In C++, a class can overload all of the pointer operations, so an iterator can be implemented that acts more or less like a pointer, complete with dereference, increment, and decrement. This has the advantage that C++ algorithms such as std::sort can immediately be applied to plain old memory buffers, and that there is no new syntax to learn.

  9. Placement syntax - Wikipedia

    en.wikipedia.org/wiki/Placement_syntax

    The placement overloads of operator new and operator delete that employ an additional void * parameter are used for default placement, also known as pointer placement. Their definitions by the Standard C++ library, which it is not permitted for a C++ program to replace or override, are: [7] [8] [9]